Divine Warding Tonic

Tier B · 4b. Warding Tonic

A protective tonic keyed to Divine-type monsters. Reduces damage taken from their kind by 3%. Duration: 30 min.

Exchanged at an NPC for

How many caches to open

A cache drops one item out of five at fixed chances, so you need more openings than reagents — and the count is set by the rarest one you need. The left number is the average, the right one covers nine cases out of ten. The other reagents pile up well past what you use: sell the surplus or spend it on another craft.

CacheOpenWhat you need from there
Lunar Reagent Cache B100–132
Moonstone Sliver — need 22, chance 24%
Night Resin — need 11, chance 24%
Umbral Bile — need 11, chance 24%
Quicksilver Bead — need 14, chance 14%
Sulfur Bloom — need 6, chance 14%

Craft tree

PositionNeededWhere to get itPriceSum
Divine Warding Tonic B1exchange——
Lunar Distillate B1craft——
Quicksilver Bead B4cache—
Moonstone Amalgam B1craft——
Moonstone Sliver B11cache—
Quicksilver Bead B4cache—
Nightglass Extract B1craft——
Night Resin B11cache—
Sulfur Bloom B4cache—
Umbral Paste B1craft——
Umbral Bile B11cache—
Quicksilver Bead B2cache—
Sulfur Bloom B2cache—
Moonstone Amalgam B1craft——
Moonstone Sliver B11cache—
Quicksilver Bead B4cache—
Lunar Warding Base B1from an NPC · fixed6,000

What one craft really takes

The recipe is broken down to raw materials: what an NPC sells at a fixed price, and what has to come out of caches.

Any price can be replaced with your own — the tree and the shopping list are recalculated from it. An empty field uses our price, which is shown as a hint. What you type is kept in this browser.

MaterialsNeededWhere to get itPriceSum
Lunar Warding Base B1from an NPC · fixed—
Moonstone Sliver B22cache—
Night Resin B11cache—
Umbral Bile B11cache—
Quicksilver Bead B14cache—
Sulfur Bloom B6cache—
Total—

Craft cost including the Cauldron chance, and prices on all four servers — in the service.