Plant Warding Tonic

Tier A · 4b. Warding Tonic

A protective tonic keyed to Plant-type monsters. Reduces damage taken from their kind by 6%. Duration: 30 min.

Exchanged at an NPC for

How many caches to open

A cache drops one item out of five at fixed chances, so you need more openings than reagents — and the count is set by the rarest one you need. The left number is the average, the right one covers nine cases out of ten. The other reagents pile up well past what you use: sell the surplus or spend it on another craft.

CacheOpenWhat you need from there
Gilded Reagent Cache A92–116
Gilt Flake — need 11, chance 24%
Auric Cinder — need 22, chance 24%
Dusk Resin — need 11, chance 24%
Gilding Salt — need 12, chance 14%
Black Mercury — need 8, chance 14%

Craft tree

PositionNeededWhere to get itPriceSum
Plant Warding Tonic A1exchange——
Crowned Distillate A1craft——
Gilding Salt A4cache—
Gilt Tincture A1craft——
Gilt Flake A11cache—
Gilding Salt A4cache—
Auric Infusion A1craft——
Auric Cinder A11cache—
Gilding Salt A2cache—
Black Mercury A2cache—
Dusk Extract A1craft——
Dusk Resin A11cache—
Black Mercury A4cache—
Auric Infusion A1craft——
Auric Cinder A11cache—
Gilding Salt A2cache—
Black Mercury A2cache—
Gilded Warding Base A1from an NPC · fixed12,000

What one craft really takes

The recipe is broken down to raw materials: what an NPC sells at a fixed price, and what has to come out of caches.

Any price can be replaced with your own — the tree and the shopping list are recalculated from it. An empty field uses our price, which is shown as a hint. What you type is kept in this browser.

MaterialsNeededWhere to get itPriceSum
Gilded Warding Base A1from an NPC · fixed—
Gilt Flake A11cache—
Auric Cinder A22cache—
Dusk Resin A11cache—
Gilding Salt A12cache—
Black Mercury A8cache—
Total—

Craft cost including the Cauldron chance, and prices on all four servers — in the service.