Fairy Warding Tonic

Tier M · 4b. Warding Tonic

A protective tonic keyed to Fairy-type monsters. Reduces damage taken from their kind by 10%. Duration: 30 min.

Exchanged at an NPC for

How many caches to open

A cache drops one item out of five at fixed chances, so you need more openings than reagents — and the count is set by the rarest one you need. The left number is the average, the right one covers nine cases out of ten. The other reagents pile up well past what you use: sell the surplus or spend it on another craft.

CacheOpenWhat you need from there
Aetheric Reagent Cache M150–178
Aether Ash — need 12, chance 24%
Ghostlight Filament — need 12, chance 24%
Veil Resin — need 36, chance 24%
Void Salt — need 6, chance 14%
Aether Mercury — need 18, chance 14%

Craft tree

PositionNeededWhere to get itPriceSum
Fairy Warding Tonic M1exchange——
Hollow Sun Oil M1craft——
Aether Mercury M4cache—
Aether Tincture M1craft——
Aether Ash M12cache—
Void Salt M4cache—
Ghostlight Infusion M1craft——
Ghostlight Filament M12cache—
Void Salt M2cache—
Aether Mercury M2cache—
Veil Extract M1craft——
Veil Resin M12cache—
Aether Mercury M4cache—
Veil Extract M2craft——
Veil Resin M24cache—
Aether Mercury M8cache—
Aetheric Warding Base M1from an NPC · fixed18,000

What one craft really takes

The recipe is broken down to raw materials: what an NPC sells at a fixed price, and what has to come out of caches.

Any price can be replaced with your own — the tree and the shopping list are recalculated from it. An empty field uses our price, which is shown as a hint. What you type is kept in this browser.

MaterialsNeededWhere to get itPriceSum
Aetheric Warding Base M1from an NPC · fixed—
Aether Ash M12cache—
Ghostlight Filament M12cache—
Veil Resin M36cache—
Void Salt M6cache—
Aether Mercury M18cache—
Total—

Craft cost including the Cauldron chance, and prices on all four servers — in the service.