Money
Where the money is right now: what pays to craft, to spoil, to farm, and what the skill books go for. The server does the maths at your game world's prices — in one answer, instead of walking recipes one by one.
This section is open to 💛 and ⭐️ — those who supported the project with a subscription. Thank you: that is what keeps the calculations you see here running.
Prices are a snapshot of the market at the last export, not a live quote. Take the idea from here, but check the price in game before you trade: an hour can move it, and rare positions rest on two or three offers.
A cache gives one item out of five at fixed chances, so you need more openings than reagents — and the count is set by the rarest one you need. The spread under the price: perfect luck on the left, nine cases out of ten on the right. The other reagents pile up along the way — that is Surplus, and it is not counted in the profit.
Recipe scrolls
A one-off purchase: the scroll stays after the craft. It is listed here for reference — it is not part of the shot's cost.
| Scroll | Shot | Per craft | Price | Offers |
|---|
What it costs to insert an SA
| Weapons | Crystal | Gemstones | Crystal, adena | Gemstones, adena | Total |
|---|
A crystal of the right level is levelled on mobs (SA levels are shown on the mob map) or bought on the market. Gemstones are spent at the blacksmith.