Path to a Palus Knight

Dark Elven Knights must pass two trials to become an elite Palus Knight. Are you worthy to join them?

Class change quest: you do it once to get your first profession. The main reward is the profession itself; the rest is a bonus.

Levels 18–85
Goals3
Zones9
TypeClass change · 1st profession
For classPalus Knight

Reward

Starts at — Gludio.

Story

Master Virgil

Good. To become a Palus Knight, you must pass two trials in order. These trials test your skills and are also a rite of passage to become a true "Abyssal Knight."

Before you receive the trial, take this talisman. Those who follow Shilen will see it and know that you are a fighter performing a task. The first trial is the ritual of 13 skulls. Its object is to collect 13 enemy skulls killed by your own hand. It is a ritual to meditate upon the death that the Knight brings with his sword. Throw out all private emotions and perform the task with a solemn heart. Do not forget that Shilen will be watching over your path.

I will tell you about the enemy you must kill in this ritual. If you travel on the road that heads north of the village, you will come to the Neutral Zone. It is an area where combat is forbidden, according to agreement, because it is the boundary area between the two Elven tribes. There are creatures gathering their strength in the Neutral Zone, and taking advantage of the situation because Elven soldiers cannot enter.

These creatures are the lycanthrope -- half-Human, half-animal. They are slowly getting stronger in the Neutral Zone, and are even setting their sights on the Elves' home. Dispose of these lycanthropes in the name of Shilen, and collect exactly 13 of their skulls and bring them to me. This is the end of my explanation. Now you should go.

Quest steps

1 Ritual of 13 Skulls — Neutral Zone
Lycanthrope

Quest that must be fulfilled to change occupation to Palus Knight. Master Virgil asks that you capture the 'gaze of abyss' through a trial in order to become a Palus Knight. He says you must then go to the Neutral Zone and bring back 13 Lycanthrope Skulls needed for the 13 Skull Ceremony. This will fulfill the first stage of the trial.

Collect: Lycanthrope Skull × 13

2 Return to Master Virgil — Master Virgil

You have collected all 13 skulls. Go to Master Virgil of the Town of Gludio and find out about the second trial.

Collect: Lycanthrope Skull × 13

3 Ritual of Red Coffin — Abyssal Celebrant Kalinta

The second trial involves making a red coffin. Visit Abyssal Celebrant Kalinta of the Dark Elf Guild in Gludin Village.

4 Coffin of Eternal Rest — Windmill Hill
Arachnid Tracker

The Trial of Red Coffin requires you to make a coffin. You must go to Windmill Hill south of Gludin Village and obtain one Predator's Carapace and five units of Arachnid Tracker Silk.

Collect: Venomous Spider's Carapace × 1, Arachnid Tracker Silk × 5

5 Return to Kalinta — Abyssal Celebrant Kalinta

You have obtained all the ingredients to make the Coffin of Eternal Rest. Take them to Abyssal Celebrant Kalinta of the Dark Elf Guild in Gludin Village and ask him to make the coffin for you.

Collect: Venomous Spider's Carapace × 1, Arachnid Tracker Silk × 5

6 Owner of the Coffin of Eternal Rest — Master Virgil

By carving your name on the coffin, you have become its true owner. Now, take it and return to Master Virgil in the Town of Gludio.

Who to kill

Where the targets are

level –
toughness
soul crystal SA levels SA up to level
vulnerable to
resist
Traits
weak
strong
wheel or pinch — zoom, drag — pan

Where to look