Spoil spots
Two questions about the same thing: what pays best to spoil at your level, and where to farm the material you need. The server does the maths — using your world's prices, spoil chances and the level-difference penalty. Exp and adena per kill are in the farm calculator.
How to read the table
Average yield from one spoil attempt: count × chance × price.
A mob spoils 3 Suede at 20 % chance, Suede sells for 500 adena: 3 × 0.20 × 500 = 300 adena per mob. That is an average over many mobs — one drops nothing, another drops all three.
HP multiplied by physical defence: HP × P.Def. The bigger the number, the longer you spend killing that mob.
1200 HP and 100 defence is 120,000. Such a mob takes twice as long as an identical one with 600 HP.
Adena from a mob divided by how tanky it is. It answers not “how much does one kill pay”, but “how much will you spoil in the same time”.
Mob A: 300 adena at 120,000 toughness → 2,5. Mob B: 500 adena at 400,000 toughness → 1,25. B pays more per kill, but you kill A three times faster and take more per hour — which is why the list is sorted by efficiency by default.
The numbers in the examples are made up; they only show how to read the columns. The price used is the fair one — the midpoint between the best sell and the best buy offer. You will probably sell higher, but for comparing “what pays better to farm” this base is more honest: a single expensive lot cannot inflate it.
Best targets
| Mob | Lvl | Adena/mob | Per effort | Spoils | Where |
|---|
Where things spoil
A page for every position: who drops it, with what chance and in which places. There are no prices there — it is open to everyone.